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Category: iOS Dev

Sep 20Sep 20

Input and Joystick Tester (Unity 3D – Multiplatform)

Ever needed to find out what button or stick mapped to what button in the inputs in Unity 3D? Well this little project will help, should run on…

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Aug 14Nov 21

Unity 3D Tips – Updated August 2016

This is an updated version of my last Unity 3D Tips post, some new tips and gotchas added to the list. Autosave Script See the previous post here. A…

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Snaky Squares review on hdblog.it
Aug 9Aug 15

Snaky Squares Promotion on $0 Budget

I've spent a total of $0 on advertising Snaky Squares. Here is a Collection of Reviews and Mentions. I'll be updating the list as I find more. Of... Read More
Jul 29Jul 30

Snaky Squares Game Design & Gameplay Breakdown

Snaky Squares Game Design & Gameplay Breakdown I haven't been posting on my GMT Dev Blog for a while, been busy finishing off Snaky Squares and so now it's... Read More
Oct 2Nov 21

Unity 3D – Object Pools and why you should be using them, speed up!

Are you shooting bullets or creating any other objects in your game at runtime using functions like Instantiate? If the answer is yes then you probably haven’t heard of…

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Sep 2Nov 21

Getting Started with Spine Skeletal Animations with Cocos2D-x v3

Firstly let me mention the current Spine master and example doesn’t compile in XCode, seems there are a couple of missing files and a path not set in…

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Aug 31Nov 21

Visual Guide to On-Screen Safe Areas (Multi-Resolution Support Template)

When considering support for your mobile app the sheer number of different screen resolutions you need to support can be mind boggling. However, if you see a simple…

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Jul 24Nov 21

Cocos2D-x Migrating Projects from V2 to V3 Guide

Cocos2D-x Migrating Projects from V2 to V3 Revisions (Version, date) Contributor Notes v1.00,  16th August 2014 Gav (GMTDev) First version v1.01,  21st August 2014 Gav (GMTDev) Tidy up…

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Jul 7Nov 21

Testing Your Android App On Multiple Devices For FREE!

So testing your App on multiple real devices be it on Android or iOS has one major problem, to do it properly you need to buy all the…

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