Category: Software Development
Arrow Mania!! My new game!
So my first full game for iOS is now in the iTunes App Store, written using the fantastic Cocos2D-X dev system. Check it out:- www.ArrowMania.com
Read MoreCalling iOS / Obj-C from Cocos2D-X and more… (V3 and V2)
Some features of the iOS system are not supported by Cocos2D-X as they are platform specific (e.g. Game Center, advert SDKs). To access these features you will need…
Read MoreMulti Touch in Cocos2D-X
This has been updated for Cocos2D-X build 2.1.2 (cocos2d-2.1rc0-x-2.1.2.zip @ Mar.20, 2013). [wpdm_file id=5] I’ve just been needing multi-touch in my current game project, it turned out to…
Read MoreHow to use Box2D for just Collision Detection with Cocos2D-X
Updated for Cocos2D-X version “cocos2d-2.1rc0-x-2.1.2”. [wpdm_file id=6] How to run the sample code: Download the zip file and move it to the folder “/cocos2d-2.1rc0-x-2.1.2/samples/Cpp/”. Unzip it. Open the…
Read MoreCocos2D-X: Adding Box2D to your Project
It’s pretty simple really but here is a quick how-to. This is based on XCode 4. In a finder window, go into your Cocos2D-X folder and you’ll see…
Read MoreCocos2D – Animation with Defined Frames
To animate a sprite with a set number of frames and then stop: CCAnimation *anim = anim = [[CCAnimation alloc] initWithName:@”idle” delay:0.1f]; [anim addFrame:[[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName: @”frame_1.png”]]; [anim…
Read MoreCocos2D – Change a Sprites Image
To change a sprites image frim the cache using its filename (frameName): CCSpriteFrame *frame = [[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName:frameName]; [self setDisplayFrame:frame];
Read MoreAdding a file type to Visual Assist X
So you’ve added the file type to Visual Studio (see last post) but that’s not enough, you also have that rather wonderful “Visual Assist X” extension installed and…
Read MoreAdding a File Type to Visual Studio
So you are editing a file in your beloved Visual Studio but the type isn’t recognised as source code (e.g a .m file from iPhone Objective C), this…
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